It’s been a long time since I played Halo: Reach. The culmination of the Halo franchise under Bungie’s direction came out over a decade ago. Yet, when my friend and I were searching for ...
I remember playing Halo Reach and being like 'What the heck ... conscious he's in the same shoes as the Bungie and later 343 employees who made those controversial choices years and years ago?
Conceived eight years ago by former Bungie developers (Destiny, Halo) by then working at Firewalk ... including those that will better reach our players,” hinting at a potential relaunch down ...
no other Bungie game before or since touches the quality of Halo Reach’s story mode. With perfect pacing, an ensemble of Spartans who are treated to more of an emotional journey in ten hours ...
The game keeps everything simple; you and up to three friends must survive an onslaught of zombies and reach ... FPS game. Bungie has a long history of making great firearms in games. The developers ...
After 23 years, a new glitch has been discovered in Halo: Combat Evolved that allows players to possess enemies and even fly the game’s Pelican airship. The iconic Xbox shooter’s newest glitch can not ...
ODST, a first-person shooter developed by Bungie. 15 years ago, players dropped feet first into hell as Rookies, on a mission ...
Destiny 2 developers Bungie have teased that a new spinoff event similar to Pantheon is currently in the works.
Bungie General Counsel Don McGowan was laid off earlier this summer alongside 200+ workers and legends like composer Michael Salvatori. Since then, he’s been extremely open about his time ...
Now, Donald McGowan, who served as Bungie’s general legal counsel until 2023, and worked also on games including Gears of War and the Halo series, discusses some of the problems they perceive ...
The online component is a huge aspect of most FPS titles, but each Halo entry has told a fascinating story too. We've ranked each main game's plot.
Please verify your email address. A former Bungie lawyer has lauded Sony's "discipline" as a big reason behind Destiny 2's future improvements. Sony apparently "forced" Bungie out of complacency ...