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Nintendo, The Legend of Zelda and Link
Nintendo almost broke the golden rule with Link in Zelda: Echoes of Wisdom, but not for a good reason
Eiji Aonuma, producer of The Legend of Zelda franchise, says they almost voiced Link in the latest entry in the series, Echoes of Wisdom.
Nintendo Made Link Talk in The Legend of Zelda: Echoes of Wisdom But 'It Felt Really Wrong'
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu translated by Automaton,
Nintendo Confirms Surprising Cut Feature from Zelda: Echoes of Wisdom
Director Satoshi Terada and producer Eiji Aonuma revealed that Link was originally going to speak in The Legend of Zelda: Echoes of Wisdom. They explained that even after having some written dialogue for Link, the idea was scrapped because it felt strange.
Echoes of Wisdom: Legend of Zelda developers talk game themes, timeline, favorites
The developers of the newest game in the Legend of Zelda series give a behind-the-scenes look at Echoes of Wisdom and its development.
Echoes Of Wisdom Lead Says There's "Lot Of Possibility" For More 2D Zelda Games
Echoes of Wisdom is a pathbreaking game in the iconic series, as for the first time, the protagonist is actually Zelda. The game sticks to the original Link to the Past format of having top-down perspective,
"He'd never say that": Why Nintendo decided against letting Link talk in Zelda: Echoes of Wisdom
Echoes of Wisdom, Link was finally supposed to get a voice and have real dialogue. But anyone who has played the game knows that Nintendo didn't commit to their plan. Now, they have revealed why they didn't give Link a voice in Echoes of Wisdom as intended and here is why – and you know what?
Legend of Zelda: Echoes of Wisdom director though making the 2D game 'might be close to impossible'
While the game has now proven to be a hit with fans, 'The Legend of Zelda: Echoes of Wisdom' director Eiji Aonuma thought it "might be close to impossible" to successfully revive the traditional top-down style for the title.
The famously mute Link almost spoke in Legend of Zelda: Echoes of Wisdom
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom.
Yahoo
1d
Zelda: Echoes of Wisdom nearly broke Link's 30-year vow of silence, but Nintendo decided to keep him mute because no one knew what he would say
Thankfully, that confusion eventually helped build out the story - with Nintendo and Grezzo requiring a setting where it made ...
GameSpot
1d
Like Mario, Zelda Series Should See 2D And 3D Games Going Forward
Speaking with BBC, Zelda producer Eiji Aonuma discussed the future of the series after the recent release of The Legend of ...
1d
on MSN
Why the classic Zelda formula is so durable — and so tough to imitate
Longtime producer Eiji Aonuma and the directors of “Echoes of Wisdom” explain why the classic Zelda formula is so durable — ...
Yahoo
1d
As Zelda fans spot a big Master Sword mistake, Smash Bros creator Masahiro Sakurai reveals how he fixed it for his fighting game series
As The Legend of
Zelda
fans process the revelation that one particular in-game animation of
Link
that we'd always ...
Gameranx
2d
The Legend of Zelda Echoes of Wisdom Almost Had Link Speak
In The Legend of
Zelda
Echoes of Wisdom, there were numerous changes to the classic game formula that many people welcomed.
Comicbook.com
15h
Nintendo Wants 2D Zelda Games to be a “Contrast” to 3D Entries
While Echoes of Wisdom had
Zelda
creating Echoes of enemies and items, A
Link
Between Worlds gave
Link
the ability to ...
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