In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former Bethesda character artist Dennis Mejillones, there were once plans for ...
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and ...
Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
A former Bethesda artist reveals why Starfield skipped the kind of decapitations and gore seen in games like Fallout.
A former Bethesda artist who worked on Starfield explains why the game didn't have the same graphic violence as similar titles from the studio.
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
With the feature of being able to customize body size in the character creator, that added more complications. Mejillones also said that gore and dismemberment didn't fit with Starfield's themes as ...
Skyrim's famous for rich details both in the environments and the characters. A character in danger of being cut from Skyrim ...
"If you don't have somebody to help you filter through these things and give you an honest assessment, it actually does hurt ...
While Starfield wasn’t quite the homerun that previous Bethesda games were, it would be disingenuous to claim that the game ...
Brady Dennis is a Pulitzer Prize-winning reporter for The Washington Post, focusing on the environmental and climate stories, primarily around the Southeast. He previously has covered the ...