Neon City, for example, is such a big location in Starfield that it’s divided into pseudo boroughs, each of which is gated by loading screen. According to Nate Purkeypile, however, a former ...
Players said Starfield’s loading broke immersion and added frustrating pauses to gameplay, and modders have worked to remove as much of it as possible over the past year. The city of Neon was a ...
Starfield didn’t have all those pesky loading ... On release, the segmentation of Neon—a city he worked extensively on—left him surprised. “It could have existed without those [loading ...
Specifically, he's talking about the city of Neon, an area Purkeypile had worked on early in Starfield's development stages before leaving Bethesda to create a heavy metal horror game that's about ...
It's no secret that Starfield has a bit of a loading screen ... He says the number of loading zones in the self-contained cyberpunk city of Neon was especially surprising, in part because there ...
A former Bethesda developer didn't like one of the biggest cities in Starfield, to which he didn't contribute as much like he ...
Former Bethesda lead artist Nate Purkeypile believes that the studio should switch to Unreal Engine 5 to avoid Creation Engine's technical limitations.
Players said Starfield’s loading broke immersion and added frustrating pauses to gameplay, and modders have worked to remove as much of it as possible over the past year. The city of Neon was a ...
You’ll spend your time trying to solve an especially tasty murder mystery, while also piecing together your past and learning more about the post-war city you ... a great big neon bow.