Nintendo's latest Ask the Developer interview shines a light on exactly why Princess Zelda is the protagonist of Echoes of ...
Throughout the interview, the trio go on to discuss designing Zelda's outfit — which is actually a holdover from when the ...
Link was the original idea, but his sword and shield got in the way ...
Initially, Link was to be the protagonist in Echoes of Wisdom, Aonuma explained, but the developers realised that if he still had a sword and shield there would be no reason to use the copy and paste ...
The Legend of Zelda: Echoes of Wisdom is another very unique game set in this storied franchise, not just because Princess ...
Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
An interview with the developers of Echoes of Wisdom has revealed that early versions of the game's dungeons almost took a ...
The Legend Of Zelda Echoes Of Wisdom is almost here, but it almost was created with a different game mechanic in ...
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...